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Sonic Generations Charts Discussion


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Offline Bilan

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Re: Sonic Generations Charts Discussion
« Reply #90 on: November 13, 2011, 05:44:39 pm »
Casino Night is DLC, and pinball, and potentially infinite.

Also score has been pretty much time+rings in a lot of things anyway, there's no real reason to not track it.
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Offline Luxray

Re: Sonic Generations Charts Discussion
« Reply #91 on: November 13, 2011, 10:03:28 pm »

Category: Times

Divisions: Total, Classic, Modern

Levels:

Total
Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp


Category: Ranking Attack

Divisions: Total, Classic, Modern,

Levels:

Total
Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp


Category: Rings

Divisions: Total, Classic, Modern

Levels:

Total
Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp
Green Hill Challenge 1
Green Hill Challenge 2
Green Hill Challenge 3
Green Hill Challenge 4
Green Hill Challenge 5
Chemical Plant Challenge 1 (No Modern)
Chemical Plant Challenge 2
Chemical Plant Challenge 3
Chemical Plant Challenge 4
Chemical Plant Challenge 5 (No Classic)
Sky Sanctuary Challenge 1
Sky Sanctuary Challenge 2
Sky Sanctuary Challenge 3
Sky Sanctuary Challenge 4
Sky Sanctuary Challenge 5
Speed Highway Challenge 1
Speed Highway Challenge 2
Speed Highway Challenge 3
Speed Highway Challenge 4
Speed Highway Challenge 5
City Escape Challenge 1
City Escape Challenge 2
City Escape Challenge 3
City Escape Challenge 4
City Escape Challenge 5
Seaside Hill Challenge 1
Seaside Hill Challenge 2
Seaside Hill Challenge 3
Seaside Hill Challenge 4
Seaside Hill Challenge 5
Crisis City Challenge 1
Crisis City Challenge 2
Crisis City Challenge 3
Crisis City Challenge 4
Crisis City Challenge 5
Rooftop Run Challenge 1
Rooftop Run Challenge 2
Rooftop Run Challenge 3
Rooftop Run Challenge 4 (No Modern)
Rooftop Run Challenge 5 (No Classic)
Planet Wisp Challenge 1
Planet Wisp Challenge 2
Planet Wisp Challenge 3
Planet Wisp Challenge 4
Planet Wisp Challenge 5


Category: Scores

Divisions: Total, Classic, Modern

Levels

Total
Green Hill
Chemical Plant
Sky Sanctuary
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

Category: Bosses

Divisions: Total, Normal, Hard

Levels:

Total
Metal Sonic
Death Egg Robo
Perfect Chaos
Shadow
Silver
Egg Dragoon
Time Eater

Category: Extra

Divisions: Total, Classic, Modern

Levels::

Total
Green Hill 1 (No Classic)
Green Hill 2
Green Hill 3 (No Modern)
Green Hill 4
Green Hill 5
Chemical Plant 1
Chemical Plant 2 (No Modern)
Chemical Plant 3
Chemical Plant 4 (No Classic)
Chemical Plant 5
Sky Sanctuary 1 (No Classic)
Sky Sanctuary 2
Sky Sanctuary 3
Sky Sanctuary 4 (No Modern)
Sky Sanctuary 5
Speed Highway 1
Speed Highway 2
Speed Highway 3 (No Modern)
Speed Highway 4
Speed Highway 5 (No Classic)
City Escape 1
City Escape 2
City Escape 3
City Escape 4 (No Classic)
City Escape 5 (No Modern)
Seaside Hill 1
Seaside Hill 3
Seaside Hill 4
Seaside Hill 5
Crisis City 1 (No Classic)
Crisis City 2 (No Modern)
Crisis City 3
Crisis City 4
Crisis City 5
Rooftop Run 1 (No Classic)
Rooftop Run 2 (No Modern)
Rooftop Run 3
Rooftop Run 4
Rooftop Run 5
Planet Wisp 1 (No Modern)
Planet Wisp 2 (No Classic)
Planet Wisp 3
Planet Wisp 4
Planet Wisp 5

Game Rules:
  • You may submit times you obtained from the Doppleganger Challenges to the Times w/o skills category.

Times w/ Skills Category:
  • You may have a skill equipped to submit a time to this category
Times w/o Skills Category:
  • You must not have any skills equipped for a time submitted to this category
Boss Category:
  • You must use corresponding difficulties for the Normal and Hard divisions
Extra Category:
  • If you obtained a time of 0:00.00 in a mission, you may submit 0:00.01 until support for the former time is added.
« Last Edit: November 14, 2011, 08:41:16 am by Luxray »
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Offline Combo

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Re: Sonic Generations Charts Discussion
« Reply #92 on: November 14, 2011, 06:08:49 am »
Sonic with DLC?  How long has this been going on?  wtf...
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Offline Parax

Re: Sonic Generations Charts Discussion
« Reply #93 on: November 14, 2011, 06:38:14 am »
You know Sonic 06 and Unleashed both had dlc right?

Offline Luxray

Re: Sonic Generations Charts Discussion
« Reply #94 on: November 14, 2011, 06:41:12 am »
^He probably doesn't.
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Offline Gpro

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Re: Sonic Generations Charts Discussion
« Reply #95 on: November 20, 2011, 06:02:34 pm »
I love it when someone comes into a Chart discussion and asks an off-topic question(I know I'm being hipocrytical here, but still) >_>

Re: Sonic Generations Charts Discussion
« Reply #96 on: December 04, 2011, 06:57:55 pm »
Just making sure, it's ok to submit rings from Ranking mode under the doppelganger challenge, right?(Since both of them are virtually the same. Same level, no skills, ect.)

Offline Bilan

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Re: Sonic Generations Charts Discussion
« Reply #97 on: December 04, 2011, 07:16:33 pm »
No - doppleganger missions have a time limit, which is why the charts for them exist at all. Submitting rings from ranking attack to the levels themselves is fine though.
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Offline Ajavalo

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Re: Sonic Generations Charts Discussion
« Reply #98 on: December 31, 2011, 05:21:09 pm »
Sorry for the slight bump, but I think this is very important to note: Rooftop Run Act 1 Challenge 5 is called "One Ring Challenge".

OH REALLY! http://www.youtube.com/watch?v=I_Ygj4Y_aVU

Millernusgaming got two rings, and I've seen 6 more in the level! With at least 8 Rings, isn't the purpose of the challenge defeated?
I'm posting it here because Cream's coop challenge is tracked for a similar reason, but this one isn't. What's the general opinion?
Sonic tiene que acabar mareadito con las carreras que se pega! No sé cómo no pota! x.x

Offline DBG

Re: Sonic Generations Charts Discussion
« Reply #99 on: December 31, 2011, 08:50:05 pm »
Sorry for the slight bump, but I think this is very important to note: Rooftop Run Act 1 Challenge 5 is called "One Ring Challenge".

OH REALLY! http://www.youtube.com/watch?v=I_Ygj4Y_aVU

Millernusgaming got two rings, and I've seen 6 more in the level! With at least 8 Rings, isn't the purpose of the challenge defeated?
I'm posting it here because Cream's coop challenge is tracked for a similar reason, but this one isn't. What's the general opinion?

I don't see what this has to do with the charts.
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Offline Ajavalo

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Re: Sonic Generations Charts Discussion
« Reply #100 on: January 01, 2012, 01:07:41 pm »
^I was referring to the Rings chart, of course. That mission is ignored because its title suggests Ring competition would be nonsense. But I've found that there are more than one ring in the level, so Ring competition could make sense after all. I'd say the Vs. Vector challenge is even less competitive, yet it has a Rings chart.

I just wanted to put a response to the Rings-related discussions of this topic.
Sonic tiene que acabar mareadito con las carreras que se pega! No sé cómo no pota! x.x

Re: Sonic Generations Charts Discussion
« Reply #101 on: January 02, 2012, 02:05:18 pm »
^I was referring to the Rings chart, of course. That mission is ignored because its title suggests Ring competition would be nonsense. But I've found that there are more than one ring in the level, so Ring competition could make sense after all. I'd say the Vs. Vector challenge is even less competitive, yet it has a Rings chart.

I just wanted to put a response to the Rings-related discussions of this topic.

you mean those 6 ?

Offline Ajavalo

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Re: Sonic Generations Charts Discussion
« Reply #102 on: January 02, 2012, 03:08:20 pm »
^Yes, I haven't been able to reach them, my Spindash Jumps never get high enough. But I'm more intrigued about the "ghost" Ring that Millernusgaming got in his video. That one CAN be collected, but I don't know if it even exists in PC.
Sonic tiene que acabar mareadito con las carreras que se pega! No sé cómo no pota! x.x

Offline flying fox

Re: Sonic Generations Charts Discussion
« Reply #103 on: January 02, 2012, 03:37:37 pm »
Just wanted to say I also tried this, did exactly what he did on the video and can't get that ring. Silly question time: could it be a version difference or a bug? >_>

Offline SB737

Re: Sonic Generations Charts Discussion
« Reply #104 on: May 27, 2013, 07:37:32 am »
Better to bump this topic than make a new one, I was wondering about the addition of Boss Score Attack charts, and, for Death Egg Robot and Perfect Chaos, Ring attack charts.

I'm not entirely sure why these weren't added in the first place, however Zeupar said he think's it may have been due to score attacks and speed runs being similar, or that some bosses have an infinite amount of rings.

Regarding score attack charts for bosses with metal sonic, the fastest speed run gives you the score record (unless someone was a second slower but got more rings). This is also the case for perfect chaos if you collect 100 rings, whoever zakuranHD's 1:19 speed run only gets 95 rings, so a slower time but with 5 more rings could result with a higher score. For time eater the time attack record is the score record due to more than 100 rings being collected.

As for Death Egg Robot the time attack record isn't necessarily the score attack record, for example this is the score record: http://www.youtube.com/watch?v=oxhmAfHTOj8 however this is the time attack record (that has a video): http://www.youtube.com/watch?v=Tgvg_AEIHCU&feature=youtu.be . So those 2 strategies are totally different. For shadow collecting more rings and getting a worse time (as would happen in a typical act speed run) gives you a higher score. The same applies for silver and egg dragoon.

Also although some strats are the same as the speedrun for some bosses this is also the case for acts where score attack charts already exist, e.g rooftop run modern: http://www.youtube.com/watch?v=vWzLDm8QDl4 the TA WR is the SA WR, and for rooftop run classic: http://www.youtube.com/watch?v=uLxu0E0ht_I .

Finally for ring attack charts a ring attack works perfectly for DER and Perfect chaos because there isn't an infinite amount of rings in those levels.

 

 
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Offline Chackoman15379

Re: Sonic Generations Charts Discussion
« Reply #105 on: May 29, 2013, 03:30:04 am »
i love this games score systems
it's unique and involves speed
but the infinite rings things is a bit bad but o still dint know how the score attack system works

Offline SB737

Re: Sonic Generations Charts Discussion
« Reply #106 on: May 29, 2013, 04:12:52 am »
the ring bonnus only counts up to 100 rings, and the time bonus depends on how fast you were. So to get the highest score you need only 100 rings and the fastest time getting them.
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Offline Chackoman15379

Re: Sonic Generations Charts Discussion
« Reply #107 on: May 29, 2013, 06:28:55 am »
what did u just say?????????????????

Offline DGF

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Re: Sonic Generations Charts Discussion
« Reply #108 on: July 09, 2013, 12:40:14 am »
Super Sonic is useless anyway so there's no real point.

Super Sonic is only useful in two stages, Crisis City and Speed highway acts 2.
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here's crisis city
http://www.youtube.com/watch?v=Vkk6_iZaRfY

Speed Highway
http://www.youtube.com/watch?v=rPllWs1duVg


« Last Edit: July 09, 2013, 01:00:23 am by ChaosKnight_57 »
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